Making a game or film can be fun. But the financial side can be long and boring. Thankfully, we think that too. So to make things simpler, we’ve set up a few guidelines to look at, to give you a good indication of the cost of hiring a typical audio person, or team.
Bear in mind that these numbers are just for reference, and may be different once we’ve got a good idea about your project. Every film and game is different after all (well, maybe not all of them).